![]() ![]() Consequently, all of Far Cry Primal’s dialogue is subtitled. ![]() ![]() He knew homo sapiens and neanderthals, he’d gone to France and visited the old caves and studied all of that, so we brought him in and he was able to give us perspective on all these people.” This research was also the basis for Primal’s invented language - also called Wenja -which came about after the team decided using English ‘popped’ harshly in the context of the game. “There was a professor who was actually from Montreal. “We reached out to a lot of experts,” said Shortt. As a result of that, they started more wars, they started more conflicts, because they’re settling in the same regions and fighting over resources.”Īlthough Primal’s central tribe - the Wenja - is fictional, their behaviour has been shaped by anthropology. “We had to figure out what the period was, and decided that 10,000 BC was a good period - that’s the mesolithic period - because that’s when humans went from more nomadic tribes to settling down and establishing villages. “We had to do a lot of research”, said Shortt. ![]() The idea for a stone age Far Cry game had been floating around for a while, but replicating a very specific period in that stone age required a level of authenticity that meant re-skinning Far Cry 4 was not an option. Shortt and his team did a lot of research to ensure Primal’s world felt fresh and new. it’s a full game, and so if anyone has doubts about that, they just spend a bit of time in the game to realise it’s something huge. “The main campaign is around 30 hours, we’ve created a whole new world, new flora and fauna. Play “For us, Primal is a full on Far Cry,” says Shortt. ![]()
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